The world of World of Warcraft, like most elaborate fantasy settings, is dominated by an endless hierarchy of the supernatural. You’ll find the lore wrapped in gods, gods of gods, old gods – with demons mixed in for spice – and a menagerie of other creatures that will eventually become a raid boss. This is reflected in the game’s architecture. Ruins dominate the world. Most zones have at least one ancient, mysterious locale. Some are made up entirely of them.
Even so, the game has plenty of sympathetic characters, and the best of them are where the world’s real heart lies. Wrath of the Lich King, considered a high point in the game’s lifespan by many of its veterans, had instant allure thanks to the antagonist its named after.
The Lich King.